We’ve experimented with it, but unfortunately the results were not aesthetically pleasing. Kyronix: There are draw issues associated with the world building when increasing the size of the client window in the 2D/Classic client. Hello Mesanna and Dev Team, because of the all-time discussion about the UO graphics I like to ask if there are any plans for the 2D/Classic Client to get better a screen resolution? We still have 800×600 max, this is quite outdated for today’s games. As an example, there is an Ask & Answer from Ask and Answer – UO.com 2012 where the question is brought up: Whether there will be larger/different sizes remains to be seen, but still, 1280×720 is a huge jump, and something players who prefer the Classic Client have been asking for going back many years (the Enhanced Client doesn’t have the 800×600 restriction). will still be at the same resolution, the gameplay window itself will be increased, allowing you to see more of the world. What this means is that the while the items/players/monsters/etc. ![]() As you can see in the example above ( Note: that is not to scale, but does show what the current 800×600 gameplay window looks like compared to 1280×720), the UO team is giving the Classic Client a major upgrade. ![]() ![]() The biggest change is coming in Publish 96, with an update on the size of the gameplay window. January’s UO Newsletter brought with it quite a bit of news, along with December’s UO Newsletter. Ultramind Dragon’s Runic Font Converter.
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