You can apply transformations on any kind (or part) of an object.Then drag the mouse (or type in the percentage of scaling) to scale. Object, then click on the reference plane to specify a center of scaling, To scale an object select the scale icon, then click on the.Then drag the mouse (or type-in the angle of rotation) to rotate. Object, then click on the reference plane to specify a center of rotation, To rotate an object select the rotate icon, then click on the.To a specific coordinate, simply type-in the destination coordinates (in One) then click on the object, and then move it. To translate (move) an object select the translation icon (first.The geometric transformations: translation, rotation, and scaling: The position, direction, and size of objects can be altered through Scenes can be zooned-in, -out and change angle by using the window tools Reflections, ambient, specular light, shades, shadows, etc. Uses a technique called ray-tracing to calculate the light intensities, RenderZone (when available) is the slowest but most realisticĭisplay.With colors and shades (slow but great for color presentations) Shaded Render is a scanline type display where object appear.Surface Render displays objects like Quick Paint only is slower.Hidden Line displays objects as solids with lines (slow, great.Quick Paint displays objects as solids with colors (fast but.Wireframe is the fastest and displays object as transparent.Use the Display menu bar to select different ways of rendering. (*) can bring-up options when the Ctrl-Shift (or Option) buttons are pressed. Only notice that the ones with and asterisk Use the View menu bar to select different angles of view. Click on the object's face where the hole will be placed.Choose the shape of your opening (rectangle, circle, etc.).Choose the insert opening icon from the first set of green icons.Press Ctrl-Shift (or option-button on the Mac) and then click on the.To create a hole you need a solid object. To deselect (unpick) objects just click anywhere where there is noĪ hole is the negative of an object and has its own identity as shown.You can also open a window (by draging the mouse) Therefore, always specify the type (or part) of an object before That is, movingĬan occur to a point, a segment, a face, a hole, and, of course, a solid Mind that all commands can be applied any part of an object. Outline (of a shape), face, object, group of objects, and hole. The green iconĪbove it is to specify what kind (or part) of object to pick: point, segment, The fifth (white) icon from the top is the picking icon. The Mac) and while you are pressing them click on the icon. (pentagon, hexagon, etc.) To invoke those options remember to press theĬtrl and Shift buttons on the keyboard (or the option button for When you want to draw a polygon you need to specify the number of points Means that these icons have options accosiated with them. Note that most icons have a red dot on the top right of the icon.(2D, double lined, extruded, extruded to a point, revolved, etc.) On the reference plane and the green icon specify how the square will appear For example, the square icon creates a square sectioned object Used to execute commands and the green to specify how toĮxecute them. Note that there are white icons and green icons.Is specified in the Heights menu item), as an extrusion to a point, or as The green icon specifies how the shapes will appear: as 2D shapes, asĢD double-lined shapes, as a simple parallel extrusion (the height of which Remember for the polyline that double-click will stopĪ sequence of segments and triple-click will close the polygon. Rectangle, polygon, circle, ellipse, polyline, curve, freehand line, andĪrc. The first two white icons define the various 2D shapes that can be created: The first three icons in the tools (left edge) are the creation icons. The xyz location every time and the prompts window which tells you what The most important floating windows are the coordinates which shows.To retrieve them use the Windows menu item Floating windows (if bothering) can be erased by clicking on the square.To change reference plane click on the leftmost icon all objects are created on the xy reference plane initially (the grid.a main window called with a 3D axes system.floating windows around (called palettes) and.To run formZ simply double-click on the formZ-Renderzone icon. Space) and rendering is the simulation of a material world (with its Information, modeling is the ability to build three-dimensional objects The modeling part is calledįormZ and the rendering part is called RenderZone. Introduction to Computer-aided Architectural DesignįormZ is a modeling and rendering program.
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